![]() "You have to do something," he said - publishers have "every right" to protect their hefty game investments. ![]() That was later dropped in favour of an online check-in once per play session.ĭespite the backlash, Ubisoft Reflections' Edmonson defended a publisher's right to use DRM. Driver: San Francisco, at one point, required a constant internet connect. Ubisoft has come under fire for installing strict anti-piracy DRM protection on its PC games. Ubisoft PC games From Dust and Call of Juarez: The Cartel also suffered delays. Ubisoft only confirmed the staggered release of Driver: San Francisco on PC relatively recently, in early August. "It's nothing like as long as many other games, where the PC can follow the console by many, many months - it's still fairly tight." "When we get to the point where is finished, the PC guys take the final version of the code-base and do everything that's needed to build it into what they've already built." The game’s setting focuses on a fictionalized version of San Francisco, and surrounding regions of Marin County and Oakland, recreating the geography, generalized layout of the. "The PC version trails the console versions because the code-base comes from the consoles," explained studio boss Martin Edmonson. Driver San Francisco (v1.) Driver San Francisco Driver San Francisco PC game in a pre-installed Driver San Francisco Game Repack-Games. ![]() That the PC version of Driver: San Francisco must wait for a 30th September release represents a "natural delay" - "it wasn't held back", developer Ubisoft Reflections told Eurogamer.
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